Object-based Audio for Home Theater Systems and Video Games
06 June, 2016
Topic: | Object-based Audio for Home Theater Systems and Video Games |
Abstract: | Home theater systems have seen great advanced in video quality with 4K resolution, 3D and high dynamic range with the recently introduced Ultra HD and Dolby Vision. The correspondent advances for the soundtrack uses object-based audio technology to offer 3D-like sound fields. This presentation will discuss Dolby ATMOS and DTS:X object-based audio, and the applications for home theater, video games and mobile. Slides |
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Speaker: | Sergio Liberman Email: sergio.liberman@gmail.com |
Speaker’s Bio: | Sergio Liberman has more than 29 years of experience in the semiconductor industry in design and architecture of over 22 chips including DSP processors, digital-to-analog converters, Class-D audio amplifiers and SoC application processors. Sergio currently develops multi-processor, multi-board systems for high-performance, large channel count digital audio processing. Sergio holds three patents and has authored over 15 technical publications. Sergio received a B.Sc. EE from Tel-Aviv University, Israel. Sergio is a Senior Member of the IEEE. |
Date & Time: | Wednesday, June 22, 2016 : networking at 6:00 p.m., business and program from 6:30 to 8:30 p.m. |
Location: | PoK-e-Jo’s, 2121 W. Parmer Lane at Lamplight Village, Austin, TX 78727 |
Map: | map |
Cost: | $5.00 minimum charge for the restaurant. Supper is at optional extra cost. |
Reservations: | Not required. All interested parties are invited to attend. |
Registration: | https://meetings.vtools.ieee.org/m/40003 |