2025-IEEE-Grant-Report
INTRODUCTION
Download Executive Summary. More details can be found in the tab below. The book can be enlarged by clicking on the top of the middle icon [ ],
The 2025 IEEE STEM Grant Report Mini-Website is a living, evolving ecosystem built from Dr. John Santiago’s 2025 STEM Grant proposal. Rather than serving as a static report, this site functions as an AI-assisted multimedia platform designed to deliver STEAM learning experiences—particularly for middle school students, non-technical parents, and underserved communities such as homeschool networks and the Filipino-American Community of Southern Colorado (FACSC).
This mini-website also serves as an entry point into a broader constellation of interconnected micro-sites within the IEEE Pikes Peak ecosystem. Each link leads to tools, storyboards, educational media, leadership frameworks, and replicable models that other IEEE Sections can adapt or adopt. Local or global collaborations are encouraged to create culturally relevant, AI-assisted multimedia content tailored to a community’s unique identity and educational needs.
Within this ecosystem, the “A” in STEAM is amplified as the Art and Science of AI-enhanced storytelling—a way to elevate STEM education through engaging visuals, mentoring pathways, and multimodal learning experiences.
Collectively, these pages form a leadership and learning platform that mirrors the developmental arc found in military academies—discipline, character, teamwork, and mentorship—while remaining accessible through voluntary IEEE programs. The initiative embodies the principle: “Local Action, National or Global Impact.” It demonstrates how a single section can ignite a scalable and sustainable model for STEM outreach and leadership growth.
One final note: the content below serves as a Roadmap where no one section can do alone. It serves as a starting point requiring multi-section and multi-year collaboration to accomplish the visionary goals and objectives that are outlined below. The IEEE Pikes Peak Section attempts to help provide the assets, tools, and ideas to move toward institutionalizing the assets, toolkits, and ideas of amplifying the needs of the local community. You can view this website as both a prototype and hub for documenting the evolving STEM approaches.
Every section if they choose can develop for example, a multimedia STEM content and demonstration suite of videos to share among the sections within Region 5 that can easily be shared with other sections from other Regions. In this way, we have a decentralized system that each section can share via the broadcasting capabilities technologies to other sections.
With today’s and future AI technologies, each section can choose the best of the best and translate them into their cultural environment.
Along with today’s affordable communication technologies, especially VTC capabilities (e.g. WebEX, Google Meet, Microsoft TEAMS for example) virtual and mini summits can be orchestrated based on the collaboration among the sections.
2026 STEM Grant
2026 STEM Grant Proposal
This form is for those interested to collaborating with Dr John Santiago with regards to submission of 2026 IEEE TryEngineering STEM grants. He will send you a sample of an IEEE STEM Grant proposal to serve as a model when submitting these grants. Dr Santiago is currently developing AI-Assisted multi-media content that is engaging for k-12 students and encourage them to enter the engineering disciplines. Since engineering is a very challenging field, he is developing content to help one's mindset (engineering leadership and entrepreneurship mindset for example) and encourage students to through an engineering degree and career. Dr Santiago is exploring the use of Pixar-style characters to make abstract concepts and values come alive with Pixar stories with his Animal Pyramid of Success in self-leadership, team leadership and organizational leadership.
IEEE STEM Grant Proposal: Empowering Tomorrow’s Innovators through STEAM-TEAMS Challenge
Contact Dr Santiago to get access and download STEAM-TEAMS Grant (21 pages)
Expanded Report (3-pages)
Flipbook on STEAM-STEAMS Grant
1. INTRODUCTION
The 2025 IEEE STEM Grant Report Mini-Website is a living, evolving ecosystem built from Dr. John Santiago’s 2025 STEM Grant proposal. Rather than serving as a static report, this site functions as an AI-assisted multimedia platform designed to deliver STEAM learning experiences—particularly for middle school students, non-technical parents, and underserved communities such as homeschool networks and the Filipino-American Community of Southern Colorado (FACSC).
2. START HERE — Visitor Orientation Box
START HERE
The 2025 IEEE STEM Grant Report Mini-Website, serves as a guided entry point into the full STEAM-TEAMS ecosystem. You will need to begin step-by-step with the resources below to understand the mission, explore the tools, and navigate the connected micro-sites. This is not intended to be a one-size fits all solution but requires your section to reflect on what you want to do and tailor the content below to suit your need. It can also serve as a starting point (or spark) for other ideas for you to explore.
What You’ll Find Here
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A clear overview of the 2025 IEEE STEM Grant project and why it matters.
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AI-assisted multimedia demonstrations designed for middle schoolers, parents, teachers, and underserved communities.
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A structured framework showing how STEAM-TEAMS integrates mentorship, leadership, and hands-on engineering activities.
What You Can Do
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Explore a network of mini-websites that showcase how STEAM-TEAMS is implemented across community events, outreach programs, and leadership development.
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Use templates, videos, and storyboards to replicate or adapt programs for your own IEEE Section or community.
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Learn how AI tools, Pixar-style visuals, and multimedia methods amplify student engagement and improve STEM learning outcomes.
Where to Begin
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Step 1 — Review the Program Overview: Understand the STEM Grant goals and the foundation of the STEAM-TEAMS model.
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Step 2 — Visit the Ecosystem Map: Explore the collection of interconnected micro-sites that document outreach events, leadership frameworks, and educational tools.
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Step 3 — Browse the Multimedia Gallery: See examples of AI-assisted content, animations, and STEAM storyboards used in live events and classroom sessions.
If You Are an IEEE Section Leader
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Access a replicable model for student-parent outreach.
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Learn how local activities can scale into Region-wide or global collaborations.
-
Download starter kits and proposal-ready templates aligned with the Region 5 Strategic Plan.
2. START HERE — Visitor Orientation Box
Welcome to the 2025 IEEE STEM Grant Report Mini-Website, a guided entry point into the full STEAM-TEAMS ecosystem. Begin with the resources below to understand the mission, explore the tools, and navigate the connected micro-sites.
What You’ll Find Here
-
A clear overview of the 2025 IEEE STEM Grant project and why it matters.
-
AI-assisted multimedia demonstrations designed for middle schoolers, parents, teachers, and underserved communities.
-
A structured framework showing how STEAM-TEAMS integrates mentorship, leadership, and hands-on engineering activities.
What You Can Do
-
Explore a network of mini-websites that showcase how STEAM-TEAMS is implemented across community events, outreach programs, and leadership development.
-
Use templates, videos, and storyboards to replicate or adapt programs for your own IEEE Section or community.
-
Learn how AI tools, Pixar-style visuals, and multimedia methods amplify student engagement and improve STEM learning outcomes.
Where to Begin
-
Step 1 — Review the Program Overview: Understand the STEM Grant goals and the foundation of the STEAM-TEAMS model.
-
Step 2 — Visit the Ecosystem Map: Explore the collection of interconnected micro-sites that document outreach events, leadership frameworks, and educational tools.
-
Step 3 — Browse the Multimedia Gallery: See examples of AI-assisted content, animations, and STEAM storyboards used in live events and classroom sessions.
If Aou Are an IEEE Section Leader
-
Access a replicable model for student-parent outreach.
-
Learn how local activities can scale into Region-wide or global collaborations.
-
Download starter kits and proposal-ready templates aligned with the Region 5 Strategic Plan.
3. ECOSYSTEM MAP (Text-Based Navigation Framework)
ECOSYSTEM MAP
This map provides a structured overview of the interconnected mini-websites that make up the IEEE Pikes Peak STEAM-TEAMS ecosystem. Each link supports the mission of delivering scalable STEM outreach, leadership development, and AI-assisted multimedia education.
A. STEAM-TEAMS Core
These sites define the foundation, tools, and demonstrations of the STEAM-TEAMS initiative.
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STEAM-TEAMS Notes & Framework
https://r5.ieee.org/pikespeak/steam-teams-notes -
STEAM-TEAMS Program Overview
https://r5.ieee.org/pikespeak/steam-teams/ -
STEAM-TEAMS Leadership & Mentorship Pathways
https://r5.ieee.org/pikespeak/student-activities -
STEAM-TEAMS Event Examples
(Includes videos, photos, and AI-assisted demos)
https://r5.ieee.org/pikespeak/carnival-day
B. Leadership Frameworks and Educational Models
These sites explain the leadership philosophy behind STEAM-TEAMS, including PyramidX-OS and KEEN frameworks.
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PyramidX-OS (Operating System for Leadership & Engineering Growth)
https://r5.ieee.org/pikespeak/pyramid -
Strategic Plan (Region 5 alignment + IEEE leadership goals)
https://r5.ieee.org/pikespeak/strategic-plan -
Atomic Model of Leadership Development
https://r5.ieee.org/pikespeak/atomic -
Leadership Journey & Biography Resources
https://r5.ieee.org/pikespeak/facsc
C. Community Outreach & Special Initiatives
Local programs demonstrating “Local Action, National or Global Impact.”
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Filipino-American Community of Southern Colorado (FACSC) STEM Outreach
https://r5.ieee.org/pikespeak/facsc -
Career and Resume Review Sessions at UCCS
https://r5.ieee.org/pikespeak/student-activities -
Cool Science Carnival Day Booth (8,000+ visitors)
https://r5.ieee.org/pikespeak/carnival-day
D. Mini-Sites Supporting the STEM Grant
Pages directly tied to the 2025 IEEE STEM Grant deliverables.
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2025 STEM Grant Report Homepage
https://r5.ieee.org/pikespeak/2025-ieee-grant-report/ -
Mentorship Tree Framework
(Optional future link—placeholder) -
STEAM-TEAMS DOCK Initiative (Deployable Outreach Classroom Kits)
(Optional future link—placeholder) -
AI-Assisted Multimedia Playbook
(Optional future link—placeholder)
E. AI-Assisted Multimedia Ecosystem
Resources demonstrating how AI enhances storytelling, teaching, and mentorship.
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Pixar-Style Educational Visuals (Pyramid of Success)
(Internal gallery, uploaded locally or embedded via WordPress media) -
Camtasia Storyboards and Multimedia Lessons
(Included in STEAM-TEAMS Notes and Grant Report) -
AI Video Scripts, Prompts, and Narrative Packages
(Included in Grant Report pages and upcoming site updates)
F. IEEE Section Leadership, Vitality & Strategic Vision
Links showing alignment with Region 5 priorities and national IEEE missions.
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IEEE Pikes Peak Section Homepage
https://r5.ieee.org/pikespeak -
Region 5 Strategic Alignment
https://r5.ieee.org/pikespeak/strategic-plan -
Leadership Development & Volunteer Pathways
https://r5.ieee.org/pikespeak/student-activities
4. WHAT THIS REPORT COVERS
This mini-website summarizes the complete narrative of the 2025 IEEE STEM Grant through six interconnected sections. Each section presents the progress, activities, multimedia assets, and leadership frameworks that define the STEAM-TEAMS approach. Together, they show how a local initiative can scale regionally or globally through AI-assisted content and community partnerships.
1. Grant Overview
A summary of the 2025 IEEE STEM Grant goals, funding purpose, and alignment with IEEE’s vision to expand STEM access. This section explains:
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Why IEEE Pikes Peak developed this program
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The communities served (middle schoolers, parents, underserved groups)
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The role of AI-assisted multimedia in elevating STEAM engagement
2. Program Activities
Documentation of demonstrations, events, and community outreach conducted during the grant period. Examples include:
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Cool Science Carnival Day (8,000+ visitors)
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STEAM-TEAMS monthly sessions
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Homeschool and parent workshops
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Filipino-American Community (FACSC) STEM engagement
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UCCS resume and mentorship activities
Each activity includes photos, videos, or AI-assisted visuals.
3. AI-Assisted Multimedia Assets
A growing library of tools and demonstrations created during the grant:
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Pixar-style leadership and STEAM visuals
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Camtasia-based lessons and storyboards
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Blueprint-style illustrations
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Mentorship animations
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Interactive metaphors (Animal Pyramid, Atomic Model, Sierpinski Triangle, etc.)
This section shows how AI magnifies outreach impact with minimal cost.
4. Community Impact & Metrics
Evidence of engagement and outcomes, including:
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Attendance numbers
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Student/parent feedback
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Volunteer participation
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Section vitality enhancements
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Emerging collaborations across IEEE Region 5 and globally
Metrics highlight the “Local Action, National or Global Impact” philosophy.
5. Leadership Integration
How the project incorporates leadership and mindset development through:
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PyramidX-OS (10-layer leadership OS)
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KEEN 6Cs and entrepreneurial mindset
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Atomic Model of Leadership Development
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Mentorship Tree Framework
-
STEAM-TEAMS DOCK (Deployable Outreach Classroom Kits)
This section demonstrates STEAM education as a vehicle for leadership growth.
5. GRANT OVERVIEW
GRANT OVERVIEW
The 2025 IEEE STEM Grant supports the development of a scalable, AI-assisted educational ecosystem designed to expand STEAM opportunities for middle school students, parents, and underserved communities. Implemented by the IEEE Pikes Peak Section, this initiative builds a reusable model that other Sections can adopt, adapt, or enhance through collaboration.
At its core, the grant enables a STEAM-TEAMS Outreach System—a multimedia-rich, mentorship-centered approach combining engineering, leadership development, and community storytelling. The goal is to demonstrate how modern AI tools, paired with volunteer-driven engagement, can transform STEM outreach into a high-impact and sustainable program.
Why the Pikes Peak Section Applied
The Pikes Peak Section recognized growing needs in its region:
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Limited access to hands-on STEAM learning for underserved communities
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Parents and non-technical community leaders seeking approachable STEM guidance
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Students needing inspiration through engaging, story-driven learning environments
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IEEE Sections searching for adaptable outreach models that fit their volunteer capacity
The Section applied for the grant to create an ecosystem that solves these challenges through AI-assisted content creation, cross-cultural storytelling, and replicable teaching materials.
Target Communities
The grant supports communities that traditionally have fewer STEM learning opportunities:
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Middle school students and their families
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Homeschool networks
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Underserved neighborhoods
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Filipino-American Community of Southern Colorado (FACSC)
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Students served by IEEE Pikes Peak outreach partners (UCCS, local schools, Cool Science)
These audiences benefit from content that is approachable, multimedia-rich, culturally relevant, and mentorship-driven.
Strategic Alignment with IEEE Region 5
This project directly aligns with Region 5’s strategic priorities, which include:
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Strengthening the student-to-YP pipeline
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Enhancing Section vitality through sustainable programs
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Building community partnerships
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Promoting STEM education with measurable results
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Leveraging innovation and modern technologies (AI, multimedia, digital tools)
The STEAM-TEAMS model now serves as a prototype for how volunteer-based Sections can accelerate impact using AI-enhanced tools.
The Role of AI-Assisted Multimedia
AI is used as a force multiplier to accelerate the creation of:
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Pixar-style educational imagery
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Camtasia-based teaching modules
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Storyboards for STEAM demonstrations
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Leadership and mentorship animations
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Visual metaphors (e.g., Animal Pyramid of Success, Atomic Model)
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Video scripts and teleprompter-ready lessons
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Outreach-ready graphics for flyers, posters, and social media
This reduces workload, speeds up content creation, and ensures that a small volunteer team can sustain a high-impact program.
Key Objectives of the Grant
1. Build a scalable STEAM-TEAMS ecosystem
A suite of mini-websites, storyboards, tools, and demonstrations accessible to students, parents, educators, and other IEEE Sections.
2. Train volunteers to deliver engaging multimedia STEM content
Camtasia scripts, Pixar-style visuals, and interactive lessons make it easier for volunteers with varying experience levels to teach.
3. Establish a mentorship pipeline
Linking Life Members → Young Professionals → University students → K–12 learners.
4. Demonstrate replicability across Sections
Templates, workflows, visuals, and content packages can be applied in any IEEE Section worldwide.
5. Amplify STEM learning through AI-assisted storytelling
Blending engineering with narrative, culture, creativity, and leadership frameworks.
Outcome Vision
The long-term vision is to create:
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A regional mentoring and leadership network
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A library of AI-assisted STEAM content accessible to all IEEE Sections
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A sustainable outreach model that improves Section vitality
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A proof-of-concept prototype for future IEEE Foundation or NSF-scale funding
This grant is not the end point—it is the beginning of a growing ecosystem that supports leaders, volunteers, educators, and communities across Region 5 and beyond.
6. PROGRAM ACTIVITIES
PROGRAM ACTIVITIES
The 2025 IEEE STEM Grant supported a series of high-impact demonstrations, community engagements, mentorship sessions, and multimedia content development efforts. These activities form the core of the STEAM-TEAMS model and show how AI-assisted tools can transform volunteer-driven outreach into a scalable and engaging ecosystem.
Each activity is documented with photos, videos, scripts, AI-generated visuals, and narrative summaries across the mini-site network.
1. Cool Science Carnival Day (8,000+ Visitors)
The IEEE Pikes Peak Section hosted an immersive STEAM-TEAMS booth at the 2024 Cool Science Carnival Day, attended by over 8,000 visitors. The booth demonstrated:
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Electromagnets, motors, and mechanical forces
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AI-assisted Pixar-style educational visuals
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Leadership and mentorship storytelling using the Animal Pyramid of Success
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“Engineering Is Mental Bootcamp” demonstrations
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IEEE flyers and QR-coded multimedia content
The booth generated 65 unique visitors and 33 new leads, forming the start of a regional student–parent–volunteer pipeline.
Featured Mini-Site:
https://r5.ieee.org/pikespeak/carnival-day
2. Monthly STEAM-TEAMS Outreach Sessions
Throughout 2024–2025, the Section conducted recurring STEAM-TEAMS sessions focused on:
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Hands-on demonstrations (magnets, circuits, robotics)
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STEAM concept storytelling through Pixar-style images
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AI-assisted instructional content for non-technical parents
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Leadership development through PyramidX-OS and KEEN principles
Sessions included:
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After-school and weekend meetups
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Homeschool group engagements
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Micro-workshops at community centers
Featured Mini-Site:
https://r5.ieee.org/pikespeak/steam-teams-notes
3. Filipino-American Community of Southern Colorado (FACSC) Engagement
The Section partnered with the Filipino-American Community of Southern Colorado to create bilingual and culturally aligned STEM demonstrations. Engagement activities included:
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FACSC Independence Day STEM booth
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FACSC Coronation Ball leadership keynote
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Live demonstrations integrating physics, music, and storytelling
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Pixar-style Philippine cultural STEM content
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Parent outreach and student mentorship opportunities
These efforts amplify the “A” in STEAM by celebrating art, culture, and heritage through AI-assisted multimedia.
Featured Mini-Site:
https://r5.ieee.org/pikespeak/facsc
4. UCCS Mentorship & Career Development Sessions
The Section supported university-level engagement through:
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Resume reviews for engineering students
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Leadership mentoring using PyramidX-OS
-
Young Professional pipeline development
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IEEE membership guidance
-
Hands-on demos for freshman-level engineering classes
These activities strengthen the student–young professional–life member mentorship ladder.
Featured Mini-Site:
https://r5.ieee.org/pikespeak/student-activities
5. Multimedia Production & AI-Assisted Content Development
Grant-supported multimedia activities included:
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Pixar-style 3D images for leadership, mentorship, and STEAM topics
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Camtasia lesson modules for K–12 and parent instruction
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Storyboards for hands-on demonstrations
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Video scripts and teleprompter-ready narration
-
Blueprint backgrounds, STEAM medallions, and leadership animations
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Interactive educational metaphors (e.g., Sierpinski Triangle, Atomic Model, Animal Pyramid, Laser Leadership Framework)
This content now forms a reusable library for any IEEE Section.
6. IEEE Section Leadership Outreach & Cross-Section Engagement
Throughout the grant period, the Section:
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Presented STEAM-TEAMS updates at Region 5 ExCom meetings
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Supported collaboration discussions with other Sections
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Shared demonstration assets with groups exploring replication
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Integrated Region 5 Strategic Plan alignment
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Conducted leadership briefings using PyramidX-OS and the Mentorship Tree
This work lays the foundation for a Region-wide scalable outreach model.
7. AI-ASSISTED MULTIMEDIA ASSETS
A defining feature of the 2025 IEEE STEM Grant project is the use of AI-assisted multimedia to transform traditional STEM outreach into a dynamic, scalable, and high-engagement learning ecosystem. These assets reduce volunteer workload, expand creative capacity, and enable fast development of culturally relevant STEAM content.
The IEEE Pikes Peak Section now maintains a library of reusable multimedia tools—including videos, storyboards, Pixar-style images, animations, and interactive metaphors—available for adaptation by other IEEE Sections worldwide.
1. Pixar-Style Educational Visuals
Created using AI-assisted image generation, these visuals deliver:
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STEAM concept explanations
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Leadership development (Pyramid of Success, PyramidX-OS)
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Mentorship metaphors (Animal Pyramid, Atomic Model)
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Maxwell’s Equations storytelling
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Nature→Engineering transformation narratives
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Cultural STEM animations (e.g., FACSC, multicultural demos)
These images have been used successfully in:
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Cool Science Carnival Day
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Homeschool workshops
-
FACSC cultural events
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Student presentations
-
IEEE Section leadership briefings
Their emotional and visual appeal significantly increases student engagement.
2. Camtasia-Based Learning Modules
Camtasia modules produced through the grant include:
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Hands-on demonstrations (motors, circuits, electromagnets)
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Blueprint-style instructional overlays
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Teleprompter scripts with three audience levels (technical, non-technical, middle school)
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Video-ready animations for online or in-person instruction
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STEAM-TEAMS DOCK (Deployable Outreach Classroom Kit) prototypes
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Leadership modules for volunteers and students
These modules allow any Section volunteer—even non-teachers—to deliver polished STEM lessons with minimal prep time.
3. Visual Storyboards & Instructional Templates
AI-assisted storyboards were developed for:
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STEAM demonstrations
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Leadership scenes (PyramidX-OS, Animal Pyramid)
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Radar, electromagnetics, and engineering metaphors
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Cultural storytelling for Filipino-American outreach
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Maxwell’s Animal Pyramid storyline
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Sierpinski triangle + KEEN principles
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Mentorship circuits and feedback loops
Each storyboard includes:
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Step-by-step visuals
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Captioning templates
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Voiceover scripts
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Animation suggestions
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PowerPoint and Camtasia compatibility
Sections can remix or extend these templates to match their local needs.
4. AI-Generated Teleprompter Scripts
Dozens of scripts were produced covering:
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Leadership values
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Engineering demonstrations
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Ethics and mentorship
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STEAM-TEAMS outreach
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PyramidX-OS explanations
-
Cultural STEM storytelling
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Grant presentations and Section briefings
Each script comes in three audience tiers:
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Middle school students
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Parents and non-technical adults
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Engineers and technical professionals
This tri-level approach ensures inclusive communication.
5. Interactive Educational Metaphors
Developed during the grant, these metaphors combine engineering, nature, and leadership:
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Animal Pyramid of Success (15 Pixar-style animals, 15 virtues)
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Atomic Model of Leadership Development (shells = stages of growth)
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Laser Leadership Metaphor (output mirror, reflection mirror, gain medium)
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Sierpinski Triangle Launcher (STEAM-TEAMS + KEEN + IEEE)
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Mentorship Circuit Blueprint (student → mentor → community feedback loop)
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Maxwell’s Equations Storytelling in Pixar Style
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Nature → Leadership → Technology Trilogy
These metaphors significantly enhance conceptual understanding for younger audiences and non-technical parents.
6. Multimedia for Community and Cultural Engagement
The grant enabled the creation of culturally aligned STEM content for:
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Filipino-American community events
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Spanish-speaking households
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Multigenerational STEM nights
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Faith-based STEM connections
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Diverse student groups across Colorado Springs
These materials help bridge STEM concepts with identity, tradition, and heritage.
7. Digital Assets for IEEE Sections to Reuse
All multimedia assets generated during the grant:
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Will be accessible through the mini-site network
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Are free for any IEEE Section to adapt
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Include prompts, scripts, templates, and downloadable files
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Support low-cost replication with minimal technical expertise
This forms a shared resource library for Region 5 and beyond.
If you approve this section, the next recommended component is:
8. COMMUNITY IMPACT & METRICS
The 2025 IEEE STEM Grant enabled the IEEE Pikes Peak Section to extend its reach, deepen partnerships, and significantly increase student–parent–volunteer engagement across the region. The program generated measurable outcomes that support Section vitality, mentorship pipelines, and strategic goals outlined by IEEE Region 5.
Below are key metrics that summarize the program’s effect on the community.
1. Engagement at Large Public Events
Cool Science Carnival Day (2024–2025)
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8,000+ total attendees at the event
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65+ visitors to the IEEE STEAM-TEAMS booth
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33 new leads added to the mentorship pipeline
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High visibility for IEEE and STEAM-TEAMS across Colorado Springs
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Successful introduction of AI-assisted visuals to a public STEM event
This event demonstrated how AI-enhanced demonstrations dramatically increase booth engagement and retention.
2. STEAM-TEAMS Monthly Outreach Metrics
Across homeschool networks, local schools, and community centers:
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10–40 students per session, depending on venue
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Consistent participation from parents and guardians
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Expanded interest in leadership storytelling using Pixar-style visuals
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Strong alignment with middle school learning standards
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Positive feedback from families, including requests for more sessions
These recurring sessions form the backbone of the Section’s youth engagement pipeline.
3. Filipino-American Community of Southern Colorado (FACSC) Engagement
Cultural STEM outreach produced:
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Three major FACSC events with integrated STEM demos
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Leadership keynotes blending culture, mentorship, and engineering
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Multilingual and culturally relevant STEM content
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Strengthened community trust and visibility for IEEE
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Growing interest in STEAM-TEAMS from Filipino families
This demonstrates the value of culturally adapted AI-assisted storytelling.
4. University Engagement (UCCS & Young Professionals)
At the university level:
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Multiple resume review sessions for engineering students
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Volunteer pipeline established through UCCS IEEE student branch
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Young Professionals participating in STEAM demos
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Mentorship connections formed between Life Members and students
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Development of leadership modules for university audiences
This supports Region 5 goals for the student → YP → life member pathway.
5. Volunteer Participation and Leadership Pipeline
Throughout the grant:
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Life Members contributed mentorship and professional expertise
-
Young Professionals supported demos and multimedia development
-
University students staffed events and assisted with instruction
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Parents engaged as helpers and ambassadors for STEAM-TEAMS
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Community volunteers joined through FACSC and Cool Science events
This pipeline is now a reusable leadership model for other Sections.
6. Growth in Section Vitality & Visibility
Improvements driven by the grant include:
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Increased community presence through regular outreach events
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Strengthened relationship with Cool Science and FACSC
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Higher website traffic across mini-sites
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Improved volunteer onboarding through AI-assisted materials
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Optimized storytelling and documentation for Region 5
The mini-site ecosystem itself has significantly enhanced Section transparency and visibility.
7. AI-Assisted Content Output Metrics
Over the grant period, the Section produced:
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Hundreds of Pixar-style images across STEAM and leadership topics
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Dozens of Camtasia-ready scripts and storyboards
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Multiple teleprompter-ready speeches
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Three-tier audience scripts for universal accessibility
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Interactive metaphors and educational visuals
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A complete mentorship pipeline visualization
This content library is now positioned for reuse throughout Region 5.
8. Cross-Section & Regional Collaboration Opportunities
The program has already sparked interest from:
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Other IEEE Sections in Region 5
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International IEEE student branches
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Local Colorado community organizations
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Schools seeking low-cost, high-quality STEAM content
These engagements indicate strong potential for scaling the model across the Region.
9. LEADERSHIP INTEGRATION
A central differentiator of the 2025 IEEE STEM Grant project is its integration of leadership, character development, and mentorship directly into STEM education. This approach ensures that students not only learn scientific principles but also develop the values, habits, and strategic thinking required to become future engineers, innovators, and IEEE leaders.
The leadership components of this program draw upon several complementary frameworks developed and refined within the IEEE Pikes Peak Section. Together, these frameworks create a holistic STEAM + Leadership ecosystem for learners of all ages.
1. PyramidX-OS: A Leadership Operating System
PyramidX-OS is a 10-layer leadership and character development framework inspired by:
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John Wooden’s Pyramid of Success
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KEEN’s entrepreneurial mindset
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Systems engineering principles
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Catholic values and servant leadership
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Modern interpretations of ethical and technological leadership
PyramidX-OS connects:
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Self-leadership
-
Team leadership
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Organizational leadership
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Global impact
Throughout the grant period, PyramidX-OS was incorporated into:
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STEAM-TEAMS presentations
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Pixar-style mentorship visuals
-
Leadership workshops for FACSC
-
University mentoring and UCCS resume sessions
-
Community outreach events
This framework helps students see engineering as both a technical discipline and a leadership journey.
Featured Mini-Site:
https://r5.ieee.org/pikespeak/pyramid
2. Animal Pyramid of Success (Pixar-Style Virtue System)
The Animal Pyramid of Success uses 15 Pixar-style animals—each representing a leadership virtue—to simplify complex character-building concepts for middle schoolers and parents. Examples include:
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Ant – Industriousness
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Dolphin – Friendship
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Meerkat – Alertness
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Horse – Condition
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Mountain Climber – Competitive Greatness
This visual system was used extensively during:
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Cool Science Carnival Day
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Homeschool events
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FACSC outreach
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STEAM-TEAMS monthly sessions
Children immediately relate to the animals, making leadership concepts more memorable.
3. KEEN 6Cs: The Entrepreneurial Mindset
The STEAM-TEAMS program integrates KEEN’s 6Cs:
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Curiosity
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Connections
-
Creating Value
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Collaboration
-
Communication
-
Character
These principles were embedded in:
-
Hands-on STEAM activities
-
Leadership storyboards
-
Camtasia teaching modules
-
KEEN-inspired Sierpinski Triangle launcher
-
Medallion designs and educational posters
This approach reframes STEM learning as a process of value creation, not just technical problem-solving.
4. Atomic Model of Leadership Development
The Atomic Model maps leadership growth onto the structure of an atom:
-
Nucleus – Core skills and values
-
Shells – Progression through personal, team, and organizational leadership
-
Outer Shells – Global and spiritual dimensions of leadership
This framework helps students visualize leadership development as an expanding field of influence.
Applied in:
-
Pixar-style teaching scenes
-
Leadership conversations with teens and YPs
-
STEAM-TEAMS DOCK lesson prototypes
5. Mentorship Tree Framework
The grant supported the development of a Mentorship Tree, representing:
-
Life Members (roots)
-
Young Professionals (trunk)
-
University students (branches)
-
K–12 learners (leaves)
This metaphor illustrates how leadership and knowledge flow through generations of IEEE members.
The Mentorship Tree Framework was used to:
-
Recruit volunteers
-
Show parents how IEEE creates long-term pathways
-
Build a repeatable model for Region 5 Sections
-
Support Region 5 strategic vitality goals
6. Integrating Leadership Into STEAM Demonstrations
Throughout the grant period, leadership principles were woven directly into hands-on STEM activities:
Examples:
-
Electromagnets → Initiative and curiosity
-
Motors and circuits → Connections and systems thinking
-
Robotics → Teamwork and persistence
-
Leadership keynotes → Character, integrity, perseverance
-
Pixar visuals → Ethical behavior and mentorship
This ensures that every STEM demonstration also reinforces:
-
Teamwork
-
Communication
-
Ethical decision-making
-
Lifelong learning
-
Resilience and confidence
7. Alignment With IEEE Region 5 Leadership Goals
The leadership integration directly advances Region 5 priorities:
-
Volunteer development
-
Strong student → YP → life member pipelines
-
Leadership capacity building
-
Diverse community engagement
-
Section vitality and visibility
By merging leadership development with accessible STEAM activities, the program becomes scalable, sustainable, and culturally adaptable.
Summary
The 2025 STEM Grant project demonstrates that STEM outreach becomes significantly more powerful when paired with leadership, character formation, and mentorship. Through PyramidX-OS, the Animal Pyramid, KEEN principles, the Atomic Model, and the Mentorship Tree, the IEEE Pikes Peak Section has created a blueprint for transformative education that other Sections can adopt.
10. OPPORTUNITIES FOR OTHER IEEE SECTIONS
One of the central goals of the 2025 IEEE STEM Grant project is to create a scalable, repeatable, and adaptable outreach model that any IEEE Section—regardless of size, resources, or volunteer capacity—can implement in their own communities. The STEAM-TEAMS system was intentionally designed to be modular, low-cost, and powered by AI-assisted multimedia to reduce the burden on volunteers.
This section highlights practical pathways for other Sections to collaborate, adopt, or customize the STEAM-TEAMS approach.
1. Ready-to-Use Templates and Multimedia Libraries
All multimedia assets created through this grant—including:
-
Pixar-style leadership visuals
-
Storyboards
-
Camtasia lesson modules
-
Video scripts
-
Posters, flyers, and handouts
-
Mentorship and leadership illustrations
-
AI prompt banks
-
Blueprint-style diagrams
are available for reuse or remixing.
Sections can download or request editable versions to:
-
Build their own STEAM nights
-
Support community events
-
Create Section-specific branding
-
Rapidly design demos for parents, teachers, and students
This dramatically reduces the barrier to launching new programs.
2. Low-Cost, High-Impact DOCK Model (Deployable Outreach Classroom Kits)
The STEAM-TEAMS DOCK concept provides a scalable model for outreach:
-
A kit of reusable demos (Spintronics, Turing Tumble, circuits, electromagnets)
-
AI-assisted instructional materials
-
Pixar-style illustrations
-
Camtasia video lessons
-
QR-coded instructions for parents and volunteers
-
Posters and banners for events
Sections can start with one DOCK kit and expand over time.
This model is ideal for:
-
Small Sections
-
Sections with minimal volunteer availability
-
Sections covering large geographic regions
-
International branches and student groups
3. Cross-Section Collaboration (Local → Regional → Global)
STEAM-TEAMS is designed for multi-section teamwork:
-
Shared multimedia libraries
-
Cross-section mentorship
-
Joint STEM nights and hybrid online programs
-
Collaborative grant applications
-
Shared Camtasia/video development
-
Cultural exchange STEM storytelling
Examples:
-
A Section can adopt FACSC-style cultural STEM demonstrations.
-
A Section can host a virtual STEAM-TEAMS session led by Pikes Peak volunteers.
-
Region 5 Sections can pool resources to build a shared DOCK inventory.
This supports the Region 5 motto:
“Local Action, National or Global Impact.”
4. AI-Assisted Training for Volunteers
Many Sections struggle with training volunteers to teach STEM.
STEAM-TEAMS solves this by providing:
-
Teleprompter-ready scripts (3 audience levels)
-
Camtasia videos with step-by-step instructions
-
Blueprint-style visual explanations
-
Video prompts for creating new content
-
“Drop-in” demo formats that anyone can deliver
This enables:
-
Non-technical volunteers
-
Parents
-
University students
-
Young Professionals
to confidently lead STEM demonstrations.
5. Alignment With Section Vitality, Student Pipelines, and Region Goals
STEAM-TEAMS directly supports:
-
Membership growth
-
Student → YP → LM pipelines
-
Volunteer development
-
Community partnerships
-
Visibility and impact
-
Education and outreach metrics
The model has already produced measurable outcomes in Pikes Peak and can do so across Region 5.
Sections pursuing:
-
IEEE STEM Grants
-
Region 5 mini-grants
-
IEEE Foundation grants
-
Local education grants
will find STEAM-TEAMS to be a strong, ready-made foundation.
6. Grant-Ready Proposal Templates and Proof-of-Work
The Pikes Peak Section provides:
-
Proposal-ready narratives
-
Data-driven impact summaries
-
Multimedia examples
-
Leadership integration templates
-
Storyboards for demonstrations
-
Sample budgets
This makes it easy for any Section to submit their own STEM Grant or apply for additional funding opportunities.
7. Cultural Integration Opportunities
STEAM-TEAMS shows how Sections can embed STEM learning inside cultural, community, or heritage-based events to reach new audiences.
Other Sections can replicate:
-
Filipino-American STEM outreach
-
Hispanic, African, Asian, or Native American STEM nights
-
Faith-based STEM workshops
-
Multilingual STEM content
-
Community festival STEM booths
This approach broadens IEEE’s reach beyond traditional engineering circles.
8. Global IEEE Applications
Because STEAM-TEAMS is:
-
resource-light
-
AI-powered
-
visually engaging
-
modular
-
multilingual-ready
it can be implemented by IEEE Sections worldwide, including:
-
Student branches
-
Young Professional affinity groups
-
Women in Engineering chapters
-
Life Member affinity groups
-
International Sections with limited access to STEM equipment
This makes STEAM-TEAMS one of the most replicable STEM outreach models currently emerging within IEEE.
Summary
The 2025 STEM Grant helped develop a scalable, adaptable, and culturally rich STEAM outreach system. With ready-made templates, AI-assisted content, DOCK kits, and leadership frameworks, any IEEE Section can begin offering engaging, multimedia-supported STEM programs with minimal startup cost and high community impact.
The ultimate goal is to build a Region 5-wide STEAM-TEAMS network and eventually a global IEEE STEAM coalition fueled by local creativity and AI-enhanced tools.
11. SUMMARY, VISION, AND NEXT STEPS
The 2025 IEEE STEM Grant project demonstrates how a small volunteer Section can transform STEM outreach using AI-assisted multimedia, culturally relevant storytelling, and a leadership-centered framework. The initiative not only strengthens the local student–parent–volunteer pipeline but also offers a replicable model for Sections across Region 5 and the global IEEE community.
This mini-website aggregates the entire ecosystem—outreach events, multimedia content, leadership frameworks, and mentorship systems—into a transparent, actionable, and scalable blueprint.
1. Summary of Impact
Through this grant, the IEEE Pikes Peak Section achieved:
-
High-visibility outreach at major community events (8,000+ attendees).
-
Consistent monthly STEAM-TEAMS sessions serving diverse audiences.
-
Expanded university and Young Professional engagement, strengthening the IEEE pipeline.
-
Culturally adaptive STEM programming for communities such as FACSC.
-
Hundreds of AI-generated educational assets used across classrooms, events, and presentations.
-
A documented ecosystem of interconnected mini-sites, promoting transparency and replicability.
-
Alignment with IEEE Region 5 strategic priorities for vitality, outreach, and leadership.
This project has proven that AI-assisted STEM outreach amplifies volunteer capacity, enhances Section visibility, and dramatically improves engagement—especially among middle school students and non-technical parents.
2. Vision for the Future
The long-term vision of STEAM-TEAMS is to build a sustainable, region-wide and globally adaptable STEM leadership ecosystem supported by:
-
AI-assisted content libraries available to all IEEE Sections.
-
STEAM-TEAMS DOCK kits enabling easy deployment of portable STEM demonstrations.
-
Leadership development frameworks (PyramidX-OS, Atomic Model, KEEN 6Cs) that accompany STEM education.
-
Cultural and community partnerships to broaden access and representation.
-
Intergenerational mentorship pipelines connecting Life Members, Young Professionals, students, and families.
This vision embraces IEEE’s core values—advancing technology for humanity—by making STEM education accessible, inspiring, and culturally resonant.
3. Next Steps for the IEEE Pikes Peak Section
A. Expand the DOCK Initiative
-
Build 10+ portable, deployable STEAM-TEAMS kits.
-
Train volunteers using Camtasia modules and AI-assisted scripts.
-
Partner with local schools, community centers, and homeschool groups.
B. Grow the Mentorship Pipeline
-
Formalize the Life Member → YP → university → K–12 mentorship ladder.
-
Introduce mentorship circuits and leadership sessions into monthly events.
-
Use Pixar-style visuals to reinforce leadership values.
C. Increase Regional Collaboration
-
Share content packages with Region 5 Sections.
-
Support joint events, hybrid workshops, and online demos.
-
Encourage Sections to use their own cultural assets to personalize programs.
D. Publish the Framework
-
Prepare a Region 5 briefing package.
-
Release an IEEE article or conference presentation.
-
Document best practices for global adoption.
4. Recommendations for Other IEEE Sections
-
Start small with one DOCK kit and one or two STEAM-TEAMS demos.
-
Use the Pixar-style visuals and scripts to train volunteers quickly.
-
Collaborate with cultural, faith-based, or community groups to reach new audiences.
-
Use AI-assisted multimedia to reduce content creation time and cost.
-
Leverage the Mentorship Tree Framework to develop a sustainable volunteer pipeline.
-
Consider submitting a 2026 IEEE STEM Grant using this mini-site as a foundation.
Sections do not need advanced equipment or large teams—only a willingness to engage their community creatively.
5. A Call to Action for Region 5 and Beyond
The IEEE Pikes Peak STEAM-TEAMS model demonstrates that:
-
High-tech tools + high-touch mentorship = higher purpose outreach.
-
Local Action can produce National and Global Impact.
-
STEM outreach becomes transformative when leadership development is included.
Region 5 Sections and IEEE members worldwide are invited to:
-
Explore the content
-
Adapt the templates
-
Engage with their communities
-
Share updates and collaborate
-
Build the next generation of engineers and leaders
The ecosystem built through this grant is just the beginning.
It is a seed, designed to be planted in communities everywhere.
Important Note: For digital flip books, please see image below to enlarge to full screen
STRATEGIC DIRECTION
1. Use a Clear 4-Section Navigation Structure
This will immediately orient visitors:
A. What This Report Is
-
Overview of the STEM Grant
-
Purpose of the AI-assisted ecosystem
-
Who it serves (parents, students, underserved communities)
B. What the Ecosystem Contains
-
Links to each mini-website
-
Short description + purpose of each
-
Visual cue or thumbnail per link
C. What Other IEEE Sections Can Do
-
Adaptable framework
-
Collaboration pathways
-
“Starter kit” of templates, videos, and storyboards
D. Impact, Growth, and Metrics
-
Cool Science Carnival Day numbers
-
STEAM-TEAMS conversion rates
-
Volunteer pipeline and mentorship approach
-
Region 5 strategic alignment
2. Create a Consistent Visual Identity
Use the following across all pages:
-
Blueprint-style backgrounds
-
Pixar-style educational visuals
-
KEEN + PyramidX-OS medallions
-
Breadcrumbs at the top (“You are here → …”)
This creates coherence across the entire ecosystem.
3. Add a “Why This Matters” Section
IEEE leadership and grant reviewers respond strongly to:
-
Scalability
-
Sustainability
-
Measurable outcomes
-
Replicability
You may include a short section highlighting:
-
The mentorship pipeline
-
STEM + leadership integration
-
Low-cost replicability for other IEEE Sections
-
AI-assisted content as a “force multiplier”
4. Consider a Featured Video at the Top
A short 40–60 second VidBot/Camtasia video:
Message:
Why this grant matters →
Why this ecosystem exists →
Impact on students →
Why IEEE Sections benefit from adopting it.
This will significantly boost engagement.
5. Include a “Start Here” Box
A concise block at the top for new visitors:
-
What this site is
-
What you can do with it
-
Where to begin
People need a quick onboarding path.
Next Steps (I Recommend Doing These in Order)
-
Approve or refine the introduction text.
-
I will then create a site-map for your mini-website.
-
Next, I can generate:
-
Homepage layout
-
Headings and microcopy
-
Visual recommendations (Pixar-style, blueprint, etc.)
-
Breadcrumb navigation system
-
-
Build slide-by-slide content for the embedded videos.
-
Prepare a one-page executive summary for Region 5 leadership.
Report Due: 1 Dec 2025 (Draft for R5 EXCOM, 17 Nov 2025)
NOTE: Please refresh the browser, to see the digital flipbook below. You can click on [ ] icon at the top-middle area of the flipbook to enlarge.
